Secure all of the bridges in the sector with infantry squads and wait for the bulk of the Ostheer to arrive. Steel, fire and death flowed into Kholodny that winter day. What started out as a light skirmish between scattered infantry soon escalated into clashes between armoured cars, a dance between tanks and an all out menagerie of machine guns, armour and artillery. The name was Kholodny Ferma and the Ruskies were already there. Were it not for high command’s orders to secure the small, I would have never heard of this place. The destination was some unknown road, of some unknown village in some unknown part of Russia. Especially seeing as they hired some of the community map makers from coh2, to be full time staff at Relic.We were the first boots in the snow for the German army. Someone working full time on making new in house maps. And so they can work with community map makers to improve them if necessary, by providing feedback of required changes.ģ. People testing out community maps, so they have an approved list ready to add when the veto system is ready. Someone working on the veto system right now as their full time work until its done.Ģ. They should already be doing these 3 things:ġ. Right up there with replays, observer mode, better end game stats, bug fixes, etc. If they started now, you would be lucky to see a veto system in 6 months lol. Game has been out 2 months already, almost nothing has been fixed, none of the missing features have been added, and this is the first major balance patch that just dropped. Instead it's going to be months till we likely see anything and in the meantime the player count keeps dropping. That way we get immediate maps and if you hate them you just veto the map. They could literally add like 5-10 4V4 maps from the community and put their effort into designing a veto system. But this would be WAY better than nothing. Originally posted by The Holy Ghost - Its Fight Night:I'd like to see them make their own competitive maps as well.
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